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by ab071c41
245 days ago
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This sounds interesting; how are you guiding the player from one object to the next? E.g. if I'm looking at the fridge, I have to observe the painting shrink or that it's a lot smaller the next time I see it. And if there are a lot of objects in the room, how do I know what's relevant? I'm curious! |
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Here is a tiny preview of the basic mechanics: https://youtu.be/cUU1HnT95RE