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by ab071c41
248 days ago
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This is definitely an interesting UX puzzle to solve from a game design perspective. I get what you're saying on finding the right balance. Beyond sound alerts, some glow effect around an object might help? A tutorial at the start almost seems necessary so people get the mechanics, if you don't have that already. Just my $.02! |
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I think sound gives just the right amount of help to get you in the general vicinity of the next clue, without completely giving it away. Of course there could be lower difficulty levels with visual indicators as well.
I will definitely be adding a tutorial since the mechanics are so bizarre. I was also going to add an additional mechanic: it's not just about moving a specific object, but also placing an object within the vicinity of another unknown object.