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Minor part of the article, but the thing about "tutorial Hell" is very true: > Students would watch (or fall asleep to) 6-hour videos, code along in their own editors, feel like they got it, and then freeze up the moment they had to write anything from scratch. Classic tutorial hell. This is why, across history, the tried and true method of learning a craft is an apprenticeship. You, the junior, tag along a senior. You work under a shop that is led by a senior-senior that is called a master. Apprentices become craftsmen, craftsmen become masters. AFAIK, the master does not 'offload' project guidance into non-craftsmen, it is an expected part of the craftsmen role to be project/product managers/owners. I've said this a million times to close friends and at this point I'm only half joking. We, and I'm including myself in the 'developer' crowd although I may not deserve it, have really dropped the ball in not being a 'guild' since way back when. At least since the late 1980's; and certainly since before the Original Boom of software dev as a profession (I'm assuming it was late 90's? I know not) (Although I suspect that if that were the case we'd have fewer developers throughout the 00s and 10s, which may have impacted the development of the field itself in unexpected, but likely negative, ways) |
An apprentice model doesn't really change that. Your average electrician gets called to many more "here's new construction that we're wiring from scratch" jobs than your average corporate engineer gets "we need to set up a new project from scratch without copying any of our existing files or folders."