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by martindbp
247 days ago
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Game dev in general has a much tighter feedback loop than most software. If you're leaking memory, you're doing that a hundred times a second. If your code is slow you get visual stuttering. If you want performant code you need to think about things like cache coherence, you can't use GC etc. |
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The tighter feedback loop that helps to answer that question comes from dogfooding.