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by Pannoniae 259 days ago
I agree with you for almost all of this, just a small nitpick:

GC isn't really incompatible with games, for the overwhelming majority of games, it's basically a non-factor in performance if you spend even the slightest amount of time on performance.

It's kind of similar to native code - don't allocate too much, reuse resources, don't leak them uncontrollably.

It's only a problem when you need guarantees (i.e. the game should never drop a frame) but basically no game fulfills that nowadays and it isn't a player expectation.