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by bbminner 248 days ago
Could you provide an example conversation that showcases the quality? For example either inferring states of npcs and re-ranking response options?

Kind of reminds me of the social interaction puzzle in oblivion :)

1 comments

I plan to work on a Skyrim follower mod to showcase this in action. Meanwhile, you can try a short conversation example in main.rs if you want to test it without using C++ :)
It is difficult to understand the examples you described about "not reacting naturally" without a conocrete example of "thing A not working" and then "your thing working" in the same setup. A concrete real example possibly with comments from you like "after this line A B C happens, so ...".