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That’s also important with localization. In Turkish, the UI -> user formality is different than user -> UI formality. When the app speaks to the user, the language is formal, but when the user commands the app (through a button for example), it’s informal. So, if you use a caption like “Delete Your Files” on a button, it would mean the files of the app, not the files of the user. Or, if you have a dialog titled “Delete My Files”, that would imply an app is asking the user to delete the app’s files due to the differences in the formality. That’s a problem I’ve been encountering while translating Bluesky. If devs follow certain simple rules while writing UI text, it would make a tremendous difference for translation quality. |
As a UI Developer that has accidentally focused my whole career in building (complex) forms, I can tell you there is a night and day difference from when I worked alongside User Assistance professionals vs when UX designers had to come up with the texts. These “User Assistance professionals” were usually English/Language-majored that would exclusively take care of how to properly write the texts on the screen for the users. From help texts to button labels, to release notes and RCA, and especially taking care of how to write texts in English so the app would be easily translatable, they would own all. The apps that had that sort of handholding with the devs were extremely easier to use and input data to, even when the UX itself was subpar.
I used to think it was standard to have English-focused professionals helping UI teams to deliver easy to understand products, only to find out that that company was kinda odd in that regard, and having UX or even product people coming up with labels is quite common. I do miss being able to fire an email when I need a quick text reviewed to be sure that a button is well labeled for the user and translation.