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by spacechild1
281 days ago
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> so it would have default constructor. And what's the underlying value of such a default constructed socket? I assume it would be -1 resp. INVALID_SOCKET, in which case the destructor would have to deal with it. > Wrap it in an optional if the type system can't figure it out like with a struct member. So you essentially must wrap it in an optional if you want to use it as a member variable. I find this rather pointless as sockets already have a well-defined value for empty state (-1 resp. INVALID_SOCKET). By wrapping it in a optional you are just wasting up to 8 bytes. Sure, you can implement a socket class like that, but it's neither necessary nor idiomatic C++. |
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No, as explained, the default value would be the result of `::socket` call, i.e. a fresh OS-level socket.
> So you essentially must wrap it in an optional if you want to use it as a member variable.
No, you only must wrap it if you really want this closed state to exist.
> Sure, you can implement a socket class like that, but it's neither necessary nor idiomatic C++.
Obviously. Because the moves are not destructive. If they were, this design would be superior. And the wasted space for optional is solvable, just like for non-nullable pointers.