| > And what's the underlying value of such a default constructed socket? I assume it would be -1 resp. INVALID_SOCKET No, as explained, the default value would be the result of `::socket` call, i.e. a fresh OS-level socket. > So you essentially must wrap it in an optional if you want to use it as a member variable. No, you only must wrap it if you really want this closed state to exist. > Sure, you can implement a socket class like that, but it's neither necessary nor idiomatic C++. Obviously. Because the moves are not destructive. If they were, this design would be superior. And the wasted space for optional is solvable, just like for non-nullable pointers. |
I see how destructive moves would slightly simplify the implementation, but what difference would it make apart from that? (Don't get me wrong, I totally think that destructive moves are a good idea in general, I just don't see the qualitative difference in this particular case.)
> And the wasted space for optional is solvable, just like for non-nullable pointers.
In the case of non-nullable pointers the library author knows that they can use NULL as a sentinel value and write a corresponding specialization. But what could you possibly do with an arbitrary user-defined class?