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A few years ago, I was feeling dispirited about being middle-aged and had come around to the conclusion that, at least when playing games, my general dissatisfaction and "meh" response to the games I was playing was probably a function of my age rather than anything about the games themselves. I was enjoying some games to an extent, but I wasn't being really grabbed by anything, and I was having a hard time sticking with much that I was playing. It seemed like a reasonable just-so story, and a particular exhausting one if you make games and theoretically are supposed to like them. And then I picked up Hollow Knight, was utterly sucked into it in a deep way, couldn't put it down, and came out the other side doing the Principle Skinner meme - "Am I so out of touch? No, it's all those other games that have been wrong..." So thank you Team Cherry, for helping remind me that 1) I really can love games deeply, even in my tired middle-aged-ness, and 2) sometimes the problem isn't that a person is being too judgmental, the problem is that the the lofty potential of their ideals really is, perhaps, justified, and other creative people (for a variety of understandable reasons, really - making games is a hard and costly business) mostly aren't even really aiming for such things. |
These days my friends are scattered across the country, with jobs & families, and so LAN parties are basically dead. And many new games don't even support LAN play, instead they tend to be optimized for online play with some sort of ranking system.
That leaves single-player games. And really good single-player games are rare, just like really good anything is rare. I find a lot of story-driven singleplayer games have good stories, but crap gameplay, so it's frustrating to try to complete the story. If the story is good enough & the gameplay bad enough I'll just cheat & treat the whole thing more like a book or movie instead of a game, but for a lot of games I just don't bother even with that.
But occasionally a game grabs me. The story is great, and the gameplay is at least good enough, or it's just really good gameplay that stays engaging for a long time (e.g. Slay the Spire). These are few & far between, because making really good games is very difficult.
As I age my tolerance for mediocrity decreases, partly because I already own a whole bunch of still-engaging games I can always play. So I agree with your points. The really great games are rare, far rarer than best-selling games.