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by uncircle
293 days ago
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> Game companies already collect heaps of data about players, which mechanics they interact with, which mechanics they don't, retention, play time, etc. Yes, that's how games like Concord get made. Very successful approach to create art based on data about what's popular and focus groups. |
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I think what the previous comment meant was that there is data on how player play, and that tends to be varied but more predictable.