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by OtherShrezzing
304 days ago
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I’ve been thinking about how traditional game AI can be improved by generative models. One of the biggest problems with games like Civ is that the AI strategy is predictable - especially if you’ve played a few dozen hours. LLMs with some decent harnesses could build up unpredictable - but internally consistent - strategies per each new game you play. This is close to a proof of concept for those improvements. |
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Otherwise you run into the risk of "TOTAL NUCLEAR FINANCIAL LEGAL DESTRUCTION" ;)