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by Syzygies
318 days ago
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I'm hoping to code Bezier animation in OCaml/F# in four dimensional space time, with a moving vantage point. Offload rendering each time slice frame to worker threads. I'm surprised Bezier-rs is all about curves. Sure, fonts, but I can't be alone here in seeing curves as a special case. It's easy as a pure mathematician to write off Bezier theory as "specialized" but it's simply the right way to work with polynomials on a simplex. |
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I am not a mathematician though, so if you have other insight I'd be glad to hear it.