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by ttd
305 days ago
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If you're not restricted to Bezier for graphics (it's a very common choice as the path primitive for vector graphics), there are other classes of curves that you may find are a better fit. In particular, I think animations typically feel better if they move at constant speed - which is nontrivial with Bezier curves because they do not have an exact closed-form arc length parameterization. Something like pythagorean hodographs could be a better fit for your application. I am not a mathematician though, so if you have other insight I'd be glad to hear it. |
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