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by nickitolas 307 days ago
Is games not a part of tech?
2 comments

Of course, but there are some oddities in tool use compared to other industries. At my job we use Perforce for version control for example, which I think is more common in the game industry than other solutions for whatever reason. Naturally everyone here hates it.
> Perforce for version control for example, which I think is more common in the game industry than other solutions for whatever reason.

The last game I worked on was like 80gb built. The perforce depot was many terabytes large, not something you want to have on every person's workstation. Games companies use Perforce for a very good reason.

But not everybody here has to try and manage many GB or even TB of assets in their VCS. I wager game company build/dev engineers know what they are doing in picking Perforce.
It is a _decision_ to put those assets in the same VCS as your source code. It's not one you are required to make.
...maybe, but there a good reason not to make that decision, assuming you have a VCS that can manage large files?

I am very much not in this industry, but it seems to me that if the assets and code depend on one another, you'd want to keep them together.

no