Hacker News new | ask | show | jobs
by phlakaton 307 days ago
But not everybody here has to try and manage many GB or even TB of assets in their VCS. I wager game company build/dev engineers know what they are doing in picking Perforce.
1 comments

It is a _decision_ to put those assets in the same VCS as your source code. It's not one you are required to make.
...maybe, but there a good reason not to make that decision, assuming you have a VCS that can manage large files?

I am very much not in this industry, but it seems to me that if the assets and code depend on one another, you'd want to keep them together.