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by CyberDildonics 315 days ago
memory leaks are not considered a safety issue

Who told you that?

in the Java world we have this thing called "integrity"

Your claim was that zig is 'safer' than C++

Zig definitely has safety guarantees around bounds and numeric overflow that C++ doesn't.

This can be built in to a class too if someone really wants a bunch of branching in their math.

It seems like now safety is being redefined to say that memory leaks don't count and numeric overflow needs to be done like zig. If your program leaks memory, it eventually crashes if it runs indefinitely and that means you need to free memory, which means you need to free it at the right time only once.

1 comments

> Who told you that?

There is no one definitive definition of memory safety, but it generally refers to things that can lead to undefined behaviour (in the C and C++ sense), usually due to "type confusion" (or sometimes "heap pollution"), i.e. referencing an address of memory that contains data of one type as if it were another, which can happen due to both bounds or UAF violations. Memory leaks don't cause undefined behaviour.

> This can be built in to a class too if someone really wants a bunch of branching in their math.

Let me say this again: The Zig language, just like Rust, guarantees that there are no bounds violations (except in syntactically demarcated unsafe code). C++ just doesn't do that.

That is not to say that the lack of this guarantee in C++ means you can't write correct programs in C++ as easily as in Zig or in Rust, but it is, nevertheless, a difference in the guarantees made by the language.

> It seems like now safety is being redefined to say that memory leaks don't count and numeric overflow needs to be done like zig

Memory unsafety is generally considered to be some subset of undefined behaviour (possibly including all undefined behaviour). Out-of-memory and stack overflow errors are definitely problems, but as they don't cause undefined behaviour (well, depending on stack protection) they're not usually regarded in the class of properties called memory safety.

Numeric overflows, on the other hand, might also not be regarded as memory safety, but they are very much undefined behaviour in both C and C++.

the Zig language, just like Rust, guarantees that there are no bounds violations (except in syntactically demarcated unsafe code). C++ just doesn't do that.

You said that already, but when saying zig is safer than C++, pragmatically it isn't because C++ bounds checks in the standard library but zig can never have the automatic resource management that C++ has, and that's what people use all day every day.

We keep talking about completely different things. If we're talking about "features that can help reduce some bug" then C++ or Rust have some that Zig doesn't and Zig has some that C++ or Rust don't. Which ends up more pragmatic is an empirical question that's hard to answer without data, but certainly focusing only on what C++ has and Zig doesn't while ignoring what Zig has that C++ doesn't is a strange way to compare things (BTW, I've been programming in C++ for almost 3 decades, and I really dislike RAII and try to avoid it).

But if we're talking about memory safety - which is something very specific - then, for whatever it's worth, Zig is more memory-safe than C++ and Rust is more memory-safe than Zig.

We keep talking about completely different things.

You said zig is safer than C++, then to make that argument you keep trying to redefine what safety means to include only features in the language syntax but not done in libraries while saying memory leaks don't matter and automatically freeing memory correctly doesn't matter.

I am not redefining what safety means. I am using the same definition of safety used in this entire thread by those debating the pros and cons of Rust being safer than Zig.

I definitely didn't say that memory leaks don't matter. They could possibly matter more than memory safety. They are just not called memory safety bugs, or code injection bugs, or off-by-one bugs. Memory safety is a name given to a class of bugs that lead to undefined behaviour in C or C++. It's not necessarily the most important class of bugs, but it is one, and when we're talking about preventing code injection or memory safety issues, we're not talking about preventing memory leaks - even if they're worse.

Now, if you want to talk about memory leaks and not memory safety (again, it's just a name given to some bugs and not others) then C, C++, Zig, and Rust, do not prevent them. Java prevents the kind "I forgot to free this object" kind, but not "I forgot about this object" kind.

Now, because unlike memory safety, none of these languages prevents memory leaks, it's really hard to say which of them leads to the fewest memory leaks. You really like C++'s destructors and find them useful, I really hate C++'s destructors and find them harmful, and we all have different opinions on why our way is better when it comes to memory leaks. What we don't have is data. So you can say having destructors helps and I can say no they don't until the end of time, but there's no way of knowing which is really better. So all we can do now, is to use the things we find useful to us without making broad generalisations about software correctness that we can't actually support with any evidence.

it's really hard to say which of them leads to the fewest memory leaks

Not the one with manual memory management.

Memory leaks are also a safety issue. Especially not running destructors can be a safety issue, but also a resource leak is at least a DoS. IIRC Rust also included not having memory leaks earlier in their definition of memory safety, but dropped it later.
The vast majority of catastrophic problems - nearly all of them, in the grand scheme of things - including those that can cause total system failure or theft of all data are not considered memory safety issues (which is one of the reasons that memory safety is overestimated or at least misunderstood, IMO, and why I prefer to talk about correctness in general). Memory safety refers to a specific kind of problems that correspond to undefined behaviour in C or C++. Memory safety issues are not neessarily any more or less sever than any other program weakness, it's just that for a long time they've been associated with low-level programming.

I'm not aware of any popular language - even a high level one - that prevents memory leaks with any kind of guarantee (although these come in different flavours too, and some kinds are prevented in Java). C/C++/Rust/Zig certainly don't.

Memory safety - as now being popularized by Rust in its current form - mostly corresponds to not having UB in C or C++. My point is that this not the only definition and not even the definition Rust started with.

Memory leaks are often a part of the definition of memory safety because otherwise it is trivial to fix use-after-free, i.e. simple never free the memory. Rust dropped this part because it was too hard. So in some sense the cheated a little bit.

Well, when Rust came out I had only been programming in C and C++ for about 15, maybe 20 years, but I think that even then we generally used memory safety to refer to problems that can cause "type confusion". In any event, given that none of the languages mentioned here - C, C++, Zig, or Rust - prevent memory leaks, I don't think that the question of whether or not we include it under the umbrella of memory safety could offer insight on the interesting distinctions between these languages.
I think it is relevant exactly because Rust exceptionalism is based on sloppy arguments that are fallacious because they narrow down topics and definitions in some invalid way, i.e. only considered memory safety while ignoring safety in general, only considering a specific definition of memory safety, only considering the safe subset of Rust, only accepting language-level safety, etc. until at the end it looks that Rust is extremely different to other languages while it is just some incremental step.