|
|
|
|
|
by Bjorkbat
311 days ago
|
|
Genuinely technically impressive, but I have a weird issue with calling these world simulator models. To me, they're video game simulator models. I've only ever seen demos of these models where things happen from a first-person or 3rd-person perspective, often in the sort of context where you are controlling some sort of playable avatar. I've never seen a demo where they prompted a model to simulate a forest ecology and it simulated the complex interplay of life. Hence, it feels like a video game simulator, or put another way, a simulator of a simulator of a world model. |
|
This is a pretty clear example of video game physics at work. In the real world, both the jetski and floating structure would be much more affected by a collision, but in the context of video game physics such an interaction makes sense.
So yeah, it's a video game simulator, not a world simulator.