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by Bjorkbat
311 days ago
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Also, to drive my point further home, in one of the demos they were operating a jetski during a festival. If the jetski bumps into a small Chinese lantern, it will move the lantern. Impressive. However, when the jetski bumped into some sort of floating structure the structure itself was completely unaffected while the jetski simply stopped moving. This is a pretty clear example of video game physics at work. In the real world, both the jetski and floating structure would be much more affected by a collision, but in the context of video game physics such an interaction makes sense. So yeah, it's a video game simulator, not a world simulator. |
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