| > "take other people's innovations and monetize them by polishing things up" The devil is in the polishing up, evidently. Your post is almost scarily indicative of the industry attitude that has allowed Apple to take over to the degree they have. Only hard, technical inventions are given any respect, and when we talk about UX we call it "polishing up", almost spitting those words out of our mouths in condescension. Are you seriously going to hold up a clickwheel and say it wasn't innovative? Or the iPhone? Or the iPad? The fact that these products look and behave almost nothing like their progenitor technologies doesn't indicate innovation to you? It really disturbs me how little respect us geeks have for the people who consume our products. When the general public votes with their wallet in a landslide victory for Apple, we blame them for being easily manipulable by slick ad campaigns and shiny baubles. The notion that Apple has actually satisfied a long-standing demand is somehow not allowed to enter this discourse. |
The best place to be in business for profitability is to do that last 10-20% that produces a finished product, and Apple is great at that. The worst place is to do the first 50%, basic science which may enable great stuff in 20 or 40 years, but won't do much for your profits today. Hence why much of Silicon Valley is based around mining uncommercialized academic and research-lab work for raw material that can be turned, with additional work, into successful products. I don't think that means the raw material wasn't necessary or important (sometimes even key) to those products, though, so just looking at profits doesn't tell you the story.