| >If all the characters in games were people that you couldn't relate to and that you don't feel represented by, you wouldn't like that, no? Games are a visual medium, like movies, which is why games with attractive characters are generally more popular, and just to be clear simple graphics like in Schedule I are not unattractive or ugly. More importantly how a character looks has nothing to do with how relatable a character actually is - it an absurd premise. What you are basically saying is that people won't enjoy playing Stray because they are not cats, which obviously isn't true and doesn't make sense. It's the same in movies, when watching Wall-E people don't go "well I'm not a trash compactor so I can't relate at all". >Embracing that people are different is something that is good for everyone. And I would agree except that in reality it isn't include non-attractive looking characters along side attractive ones, it's always to exclude what you call "standard beauty standard". As an example of this if would really is about just giving options to player then why is the breast slider in Dragonage Veilguard limited so that players can create only characters with small breasts? Where did the "representation", "inclusivity", "player choice" go to with regards to large breasts? |
You have a game where you can wear different armor and clothing and you think the body shapes are restricted because of some grad woke conspiracy?
Ever thought about how you would make the armor look good with huge breasts? It would either clip, look silly stretched or you you have to make an extra big_boob version that would be an huge overhead. It is super normal that character creation in RPGs has some limits so that all equipment still fits you.
Also THAT is your problem? Are you for real? We are not even talking about the conventional western beauty standard anymore, that is just your very specific preference for huge boobs.
You might want to listen less to right-wing grifters that make up stories where there is nothing.