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by Joel_Mckay
342 days ago
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The reality is most commercial software and users are on Windows machines. It is fundamentally a Blender interoperability, and 3rd party platform license compatibility issue. We all wish it wasn't so, as many artists find the Windows file systems and color-calibration concepts bewildering. Making a feature platform specific to a negligible fraction of the users is inefficient, as many applications will never be ported to Linux platforms. Blender should be looking at its add-on ecosystem data, and evaluate where users find value. It is a very versatile program, but probably should be focused on media and game workflow interfaces rather than gimmicks. Best of luck =3 |
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If nothing else, it's better to have some implementation to reference for future platforms than none.