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by MrScruff 342 days ago
The significant majority of the film and animation industry uses Linux.
1 comments

Linux RTX CUDA drivers are getting better, but really depends on the use-case. For a Flamenco render farm it makes sense for sure.

Creatives on wacom tablets and Adobe products etc. will exclude the Linux Desktop option. =3

Not just for the farm, the large majority of the movie and tv vfx and animation you see is done by artists using Linux workstations.
Not the artists I meet, they love their wacom tablets and pressure responsive painting programs... i.e. most of the other software is windows only.

I like Linux (use it everyday), but many CAD, Media, Animation, and Mocap application vendors simply don't publish ports outside Windows.

Most studios have proprietary workflows with custom software. =3

The applications I agree, Wacom tablets though have great driver support on Linux (in my experience more stable than Windows).
Indeed but this is a discussion about Blender and you posted originally:

> Making a feature platform specific to a negligible fraction of the users is inefficient, as many applications will never be ported to Linux platforms.

All the large studios use Linux, that's why all the third party software that is used in feature animation and vfx is supported on Linux. So I'm just saying 'negligible fraction of users' in the case of Blender (which as a project would like to increase adoption in professional feature animation and vfx) isn't really true.

I am sure Studios account for a small portion of the 4.5 million unique downloads each release. Note that less the 20% of users ever touch film or animation projects, 73% are single users, and most related user applications are Adobe products.

Stats are available from the published 2024 feedback data:

https://survey.blender.org/feedback/2024/

Best of luck, =3

Recommended reading:

https://www.poetry.com/poem/101535/the-blind-men-and-the-ele...

I'm not sure download stats are hugely relevant because that would imply the needs of every person that downloads Blender are weighted equivalently which would make little sense.

Or are you suggesting the Blender foundation has no interest in getting wider adoption among film and animation studios?