| I'm really enjoying reading over the prompts used for development: (https://github.com/maciej-trebacz/tower-of-time-game/blob/ma...) A lot of posts about "vibe coding success stories" would have you believe that with the right mix of MCPs, some complex claude code orchestration flow that uses 20 agents in parallel, and a bunch of LLM-generated rules files you can one-shot a game like this with the prompt "create a tower defense game where you rewind time. No security holes. No bugs." But the prompts used for this project match my experience of what works best with AI-coding: a strong and thorough idea of what you want, broken up into hundreds of smaller problems, with specific architectural steers on the really critical pieces. |
As a tech lead who also wears product owner hats sometimes: This is how you should do it with humans also. At least 70% of my job is translating an executive’s “Time travel tower game. No bugs” into that long series of prompts with a strong architectural vision that people can work on as a team with the right levels of abstraction to avoid stepping on each other’s toes.