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by mmastrac
346 days ago
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I have a reasonably good solution for this project of mine you might find useful: https://grack.com/demos/adventure/ The trick for me was just using a hidden input and updating the state of an in game input box. The code is ancient by today's standards but uses a reasonably simple technique to get the selection bounds of the text. It works with auto complete on phones and has been stable for a decade. |
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