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by cmrdporcupine
344 days ago
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Yeah if your secret sauce is a chip, with very particular timing and memory behaviour... you've just built in obsolescence. There's no abstracted API for doing the fancy graphics (at least not one used by games, etc), and the whole system is built around sharing the memory bus between CPU and VDP (not going to fly once memory & bus speeds became a fraction of the CPU speed and once cache was a serious thing)... it's just stuck in a grotto.. a neighbourhood that looks fantastic when you moved in but now the next city over is getting a brand new subway system while you're still stuck with an old fleet of busses. Nevermind Moore's law and exponential improvements... you're stuck even falling behind in very incremental developments. I also lived through this era, but from the Atari ST side. When I got my 486 it was a feeling of a kind of relenting "sigh" abandoning the 68k and its basic superiority... but economies of scale and the arrival of Linux (I used the very first versions, before the a.out->ELF transition even) made it worthwhile. |
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Isn't this what "Unified Memory" does in more modern systems? There's nothing wrong with sharing memory between CPU and hardware graphics.