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by spogbiper
344 days ago
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its easier to see this in hindsight. the amiga was basically just using the model that every previous home computer had used, expecting game devs to use the hardware directly like they had been doing since the first home PCs. wasting resources on an API or any kind of abstraction was for user level BASICs and similar, not for professional games |
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So when the Falcon and TT Etc came along with full 16-bit 256 colour SVGA-like graphics, anything properly written GUI "just worked"
Games and the like, yes, had to fall back to a video compat mode.