| > - Put an expiration date on the storefront and make it clear that your software is not guaranteed to continue working after date X. This software is not guaranteed beyond 0 Unix time. > - Have your server source code (stripped down of proprietary stuff) ready for public release at EoL. This isn't viable, and i would expect anyone on this site to understand that. it's roughly equivalent to saying "just make facebook stripped of proprietary code and ready for the public to run" > - Allow customers to reverse engineer the binaries and communication protocol after EoL. This is a reasonable path forward, but likely a non-starter in the US for political reasons. I understand that "stop killing games" is an EU thing. > - Package dedicated server binaries with the game and allow customers to connect to it via a LAN or direct IP option. See point 2. This is nonsensical. |
Shoot, how is peer-to-peer nonsensical? Elden Ring (seamless multiplayer) got it tacked on as a mod. It’s insanely doable.
I don’t accept that these are nonstarters. In the slightest.