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by freeone3000 345 days ago
How is a dedicated server nonsensical? There’s a fuckton of games, ancient and modern, with them.

Shoot, how is peer-to-peer nonsensical? Elden Ring (seamless multiplayer) got it tacked on as a mod. It’s insanely doable.

I don’t accept that these are nonstarters. In the slightest.

2 comments

> I don’t accept that these are nonstarters. In the slightest.

It’s a subject you know nothing about and you’re not even curious?

No. Because any explanation will come from someone invested in the subject, so will all sound completely reasonable and may even contain aspects of truth.

I want to play games with my friends, not consider how the landscape of always-online services have distributed brokerage connectivity services, global banlists, and whatever powers microtransactions into what should be a game with four little dudes running a kitchen badly. I especially don’t want to consider how rising requirements for stability and cross-platform connectivity which have prompted these services means that P2PoverIP simply won’t work in the face of CGNAT or Sony’s distribution policies or fucking Comcast not having IPv6 yet; and I especially don’t want to think of the lower average technical acumen of the individual gamer has caused dedicated servers to completely fall out of fashion due to user confusion.

I really don’t want to think about the “paradox of polish”, where smaller games can get away with such things like dedicated servers and p2p networking that don’t work sometimes; whereas everything in an AAA title has to work flawlessly out of the gate or it’ll be panned despite the horse’s left testicle contracting appropriately in cold water.

Man, I don’t wanna be sad about market forces encouraging centralization for the efficiency necessary to stay competitive. I just wanna play dead or alive 2 with my bros even tho the dreamcast server’s offline.

Ok; package up Cloudflare, Facebook, or E-Trade and let people host it.
Isn't that exactly how these companies scale across multiple data centers? They write the code once, package it all together, and host it in multiple areas?

Getting back to games, I still don't see why allowing users to host private servers with their friends is impossible. If anything, it seems like its strictly a DRM issue...but at EOL for a game you no longer find profitable enough to keep the servers online, who really cares about DRM

Wat? E-trade is not an application, it's probably dozens of coordinated services. Meanwhile, a game usually has a single binary and another one for the server.