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by ghurtado
351 days ago
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Surely this isn't the first time you see software that claims high performance and speed without any hard benchmarks attached. You can benchmark an algorithm or a small piece of code, but for something like a game library, the definition of what is "fast" and what isn't is too dependent on context to be meaningful. That doesn't mean that the statement is useless: it tells me that this is, at least partially, one of the goals of the library. |
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i.e. The engine is considered lower quality if it is laggy, generates DLSS chowder, or glitches up on some hardware.
The people responsible for shader cache performance get a lot of grief given the performance hit in unpredictable play contexts is often very noticeable.
The Unreal devs made it look deceptively easy. =3
https://www.youtube.com/watch?v=pWS8Mg-JWSg