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by Joel_Mckay 356 days ago
For most folks I think they use an fps score while not sacrificing aesthetic quality or game play experience.

i.e. The engine is considered lower quality if it is laggy, generates DLSS chowder, or glitches up on some hardware.

The people responsible for shader cache performance get a lot of grief given the performance hit in unpredictable play contexts is often very noticeable.

The Unreal devs made it look deceptively easy. =3

https://www.youtube.com/watch?v=pWS8Mg-JWSg