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by reginald78
352 days ago
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I think a lot of these problems are exacerbated by the developers themselves. Dedicated servers were removed (so that games could be sunset-ed to avoid competing with sequels) erasing community and human moderation leaving players entirely dependent upon algorithms and spotty reporting. F2P games are pushed to get people on the micro-transaction treadmill which makes the cost of being cause nothing but also can create a financial incentive to cheat for items. Now everyone has to jump through a bunch of extra hoops because the control they demanded isn't enough to solve the problem they made worse with it. The answer is always to add more hoops. |
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How do you do proper matchmaking with user-hosted dedicated servers?
Like what would an end-user dedicated server system look like for call of duty warzone, or Fortnite, battle royale games. A round lasts about 20 minutes and you want 150 players filled in right at the start and you don't want to wait more than a couple minutes to fill the server for each round.
The other popular types of FPS games are mostly like 5v5 modes, and you want really balanced teams based on an MMR system. I don't really see how you do that with dedicated servers.