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by hnroo99
353 days ago
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Yep just triple checked. If distributing the load on a single server by adding more backend containers doesn't decrease ping then maybe this is just the natural upper bound for my particular game... The only shared bottleneck between all backend containers I can think of right now is at the OS or network interface layer, but things still lag even when I tried increasing OS networking limits: net.core.wmem_max = 16777216
net.core.rmem_max = 16777216
net.ipv4.tcp_wmem = 4096 65536 16777216
net.ipv4.tcp_rmem = 4096 87380 16777216
Perhaps the reality for low latency multiplayer games is to embrace horizontal scaling and not vertically scaling? Not sure. |
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