|
|
|
|
|
by codingdave
361 days ago
|
|
Networking bottlenecks are not always on your box - they could be on the router your box is talking to. Or, depending on load, the ethernet packets themselves could be crowding the physical subnet. Do you have a way to mock 500 users playing the game that would truly keep all the traffic internal to your OS? Because if that works, but the lag persists for real players, the problem is external to your OS. |
|