|
|
|
|
|
by dr_dshiv
374 days ago
|
|
Thanks for putting this together! I’ve been thinking a lot about demoscene in a Vibecoding era. Demoscene was often very close to the metal; Vibecoding is often completely abstracted from it. To explore this tension, I’m cohosting an 8bit game design workshop (pico8) in Amsterdam this summer. Just for fun. Working with intense constraints can bring a lot of creativity. I really want to see how AI affects the workshop vibe. |
|
>(pico8)
But PICO-8 with its integrated tools and Lua programming is super high level, pretty far removed from "8bit". It's only 8 bit in aesthetics, entirely artificial and forced. Why not write games for the 2600, the C64 or the NES to experience real constraints of an actual 8 bit platform, the actual "metal."