|
|
|
|
|
by elpocko
374 days ago
|
|
>very close to the metal >(pico8) But PICO-8 with its integrated tools and Lua programming is super high level, pretty far removed from "8bit". It's only 8 bit in aesthetics, entirely artificial and forced. Why not write games for the 2600, the C64 or the NES to experience real constraints of an actual 8 bit platform, the actual "metal." |
|