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by genocidicbunny
379 days ago
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Not necessarily. For example, if there is custom hardware used for communications with other systems, such as radar for example, there might be specific timing and latency requirements that could be difficult to meet under emulation. The most recent Dolphin Emulator post referenced a bug they had where memory cards were written to too quickly under the emulator (and even on actual hardware if you had memory cards that were sufficiently fast) which caused some games problems because they did not expect save files to be written so quickly. Imagine things like that, but where the worst case isn't having Wind Waker hang while saving, but planes crashing. |
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Anyway, a long time ago, in a physic lab class, we had a custom spectrometer device that was controlled using the printer port. (Probably a light, a detector, a diffraction grid and a steppers motor, and perhaps some weird card as an interface to the computer.) It was controlled by a custom Pascal program in the DOS command line.
It was connected to a Win 95 computer that died and we had to replace it with a Win 2000 one. The problem is that anyone can read/write the printer port in Win 95 but that's not possible in Win 2000. [1] We had to make some magic, probably rewrite the program and use some weird device driver to write to the printer port (IIRC again). And multitasking messed the timing. At the end it worked, but upgrading the computer was not easy.
[1] If that makes no sense, replace that with a Win 3.1 to Win 95 transition, but I think it was not that old.