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by ViscountPenguin
384 days ago
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To be fair, the velocity of money can be be significantly higher in a video game, and you're much less likely to have innovations reshuffling the market. It seems inevitable that extremal states would be more prevalent than real life. |
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The rest of the in-game economy (including its pricing) doesn't fit the money circulation velocity, thus we get problems.
The famous equation of exchange
> https://en.wikipedia.org/wiki/Equation_of_exchange
gives a rule of thumb how other factors of the in-game economy need to be adjusted if the velocity of money is increased.