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by aleph_minus_one
384 days ago
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With the point "the velocity of money can be be significantly higher in a video game" you actually outlined a serious problem (and a potential solution): The rest of the in-game economy (including its pricing) doesn't fit the money circulation velocity, thus we get problems. The famous equation of exchange > https://en.wikipedia.org/wiki/Equation_of_exchange gives a rule of thumb how other factors of the in-game economy need to be adjusted if the velocity of money is increased. |
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