| > Exactly my point. Your metric (for judging graphics capabilities) in this case was strictly preference (bias) about a set of games with a specific visual aesthetic from 1991/92 ("It wasn’t until the era of ray casting 2.5D 1st person shooter that PCs started looking better than their counterparts"). That’s the literal opposite of my point. I don’t think you’re actually reading my comments properly. Or if you are, you’re just reading the words and assuming I’m wrong so not really listening to the points im making. > Yes, until, by my estimation, 1987/88 (at a time a lot of dedicated PC-gaming magazines got off the ground as well). Strictly on technological grounds, i. e. on many technological but also economical metrics, as contextualized by real-world use cases across whole industries and economies in many nations. That’s not an unreasonable estimation. The date isn’t going to be exact and I’d probably nudge it a little later, but I don’t think you’re being unfair with that figure either. > My experience is, as I've internalized a long time ago, certainly limited. But then again, so is yours. :p I see you’ve forgotten the part where I mentioned how I ran a side gig as tech support ;) |
In your proposition, a whole eco system's ("PCs") graphics started only to "look better" than their counterparts, based on your examples anyway, from 1991/92 onwards. Appeals to specific aesthetics, etc. (e. g. only 2D- or only 3D-capabilities) can quickly lead to fallacies of composition. As they so often do in arguments between mostly opinionated men about their favorite toys. :D
> I see you’ve forgotten the part where I mentioned how I ran a side gig as tech support ;)
No, I haven't. Thank you for your service! O7