Hacker News new | ask | show | jobs
by hnlmorg 374 days ago
You’re replying to peoples comments but you’re not even trying to understand what people have said in those comments.

Take below for example. You keep claiming that I had a preference for 3D games but I made no such statement. And in fact repeatedly try to steer the conversation back to the 80s and before 3D games were the norm on any platform.

What you’re missing is we are talking about hardware technology and you are talking about preference of games. You’re the one who’s arguing about preferences. Not us.

> In your proposition, a whole eco system's ("PCs") graphics started only to "look better" than their counterparts, based on your examples anyway, from 1991/92 onwards. Appeals to specific aesthetics, etc. (e. g. only 2D- or only 3D-capabilities) can quickly lead to fallacies of composition. As they so often do in arguments between mostly opinionated men about their favorite toys. :D

I’m usually the first to invoke the “preference isn’t the same as fact” argument, but in this instance we have impartial proof that PCs lagged behind just by virtue of the technology available at comparable price points.

When PCs were stuck with CGA, not support for scrolling, etc, they were unambiguously worse than games consoles of that era. While Atari ST and Amiga were producing graphics that exceeded what the Master System and NES could do.

The whole reason Commander Keen existed was because Carmak (I forget how his name is spelt) found a hack to produce Super Mario quality graphics on commodity IBM-compatible hardware. Something previously considered impossible to do.

The point I’m making about 2.5D games isn’t pretence either. It’s showing where PCs grew beyond the capabilities of their contemporaries. You couldn’t do ray tracing on 16 bit consoles. Frankly, it even performed like shit on most 32bit consoles too. Yet it worked really well on PCs.

What you’re talking about is games that you liked to play. What I’m talking about is the actual technical capabilities of the hardware.

And the fact that literally every single person you’ve chatted to about this has disagreed with your analysis and echoed my statements must surely demonstrate that you’re attempting to rewrite history around your own preferences for PCs.

It’s fine to like prefer PCs. Nobody would criticise you for having that preference. The comments being made here wasn’t that you can’t have a good time with PCs. It was that the technology behind the PCs was shit compared to the other 80s alternatives. And that’s something that you can easily, and everyone already has, clearly demonstrated in our posts.

I think the real crux of the problem here is that you’re too young and/or grew up in the wrong part of Europe to have really seen the difference and instead of listening to others, you’re still firmly clinging onto the belief that your opinions are infallible. Unfortunately, in this specific instance, the body of evidence is overwhelmingly stacked against you.

1 comments

Added comment, as I've missed this before:

> You keep claiming that I had a preference for 3D games but I made no such statement.

How absurd, I made no such claim. I simply referred to something you brought up: the visual aesthetics of 2.5D raytraced games from ca. '91/'92, which was your yardstick to judge the (graphics) capabilities of competing eco systems, i. e. to determine when PC games began to "look better than their counterparts" from the homecomputer world. Which, to me, is just a generalization; a fallacy.

You either didn't read my posts properly, or are deliberately putting words in my mouth. So unless you offer up some serious numbers, detailed use cases, cultural insights, war stories, et cetera... this conversation has run its course for me. For the record, the rest of my reply is here: [https://news.ycombinator.com/item?id=44273046].