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by seveibar
379 days ago
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Author here: I don’t think the commenter here has set the same focal length, the focal length can make a surface appear curved, I set it explicitly to a low value to test the algorithm’s ability to handle the increased distortion. You can google “focal length distortion cube” to see examples of how a focal length distorts a grid or you can google “fish eye lens cube” etc. Edit: I think there’s a lot of confusion because the edges of the cube (the black lines), do not incorporate the perspective transform all along their edge. The texture is likely correct given the focal length, and the cube’s edge is misleadingly straight. My bad, the technique is valid, but the black lines of the cube’s edge are misleadingly straight (they are not rendered the same way as the texture) |
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I opened an issue ticket on the repository with a simple suggested fix and a comparison image.
https://github.com/tscircuit/simple-3d-svg/issues/14