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by kookamamie 382 days ago
Looks ok, albeit blurry. Would have been nice to see comparison of render-time between the neural and classical renderers.
2 comments

The animations (specifically Animated Crab and Robot Animation) have quite noticeable AI art artifacts that swirl around the model in unnatural ways as the objects and camera move.
Yes, the typical AI stuff is visible in the examples, which are surely cherry-picked to a degree.
There's some discussion of time in the paper; they compare to Blender Cycles (path tracing) and at least for their <= 4k triangle scenes the neural approach is much faster. I suspect it doesn't scale as well though (they mention their attention runtime is quadratic with number of tris).

https://renderformer.github.io/pdfs/renderformer-paper.pdf

I wonder if it would be practical to use the neural approach (with simplified geometry) only for indirect lighting - use a conventional rasterizer and then glue the GI on top.

Yeah, but barely reaching PSNR 30 sounds like it "compresses" a lot of detail, too.