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by daemonologist 386 days ago
There's some discussion of time in the paper; they compare to Blender Cycles (path tracing) and at least for their <= 4k triangle scenes the neural approach is much faster. I suspect it doesn't scale as well though (they mention their attention runtime is quadratic with number of tris).

https://renderformer.github.io/pdfs/renderformer-paper.pdf

I wonder if it would be practical to use the neural approach (with simplified geometry) only for indirect lighting - use a conventional rasterizer and then glue the GI on top.

1 comments

Yeah, but barely reaching PSNR 30 sounds like it "compresses" a lot of detail, too.