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by agubelu
381 days ago
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You have listed the correct actions to take in each scenario, but it's still not at all obvious to me how each case would be fully automated, start to finish. I would like more specifics, besides simply if(conesOnTheRunway) {
closeRunway();
rerouteAircraftOnGround();
rerouteAircraftOnAir();
pickUpCones();
reopenRunway();
}
Since I took the time to compile a list of examples that you sadly didn't find surprising enough, I would appreciate it if you returned the courtesy and provided a more concrete design of a fully automated ATC system using current technology.> Trivially handled by video game-grade AI. I think it's fairly likely I have played more flight simulator games than you have. If you know of a single one of them where the ATC AI isn't utterly stupid, please do let me know, I'd love to try it. There's a reason VATSIM exists and remains very popular :) |
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Second, I wasn't referring to ATC AI in flight sims; as you suggest I have no experience with that. I doubt anyone ever put any serious effort into flight sim ATC AI compared with AI for realtime strategy or even FPS games. Years ago, a primitive neural net dragged a 9-dan Go master up and down the ban, so I imagine our current tech can handle a few planes.
I'm not paid to redesign the ATC system, or qualified to do so (although that won't stop Musk, I'm sure.) But as I've made clear, I believe it can and probably should be done. In practice it would probably look more like
So many of the things you mention are simply not in ATC's wheelhouse to begin with. Their job is to keep things moving (or not) while other people in authority deal with those situations. That part wouldn't change, as I see it.