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by unclad5968
400 days ago
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This is awesome! At the end you mention the 27k dragons and 10k lights just barely fits in 16ms. Do you see any paths to improve performance? I've seen some demos on with tens/hundreds of thousands of moving lights, but hard to tell if they're legit or highly constrained. I'm not a graphics programmer by trade. I need a renderer for a personal project and after some research decided I'll implement a forward clustered renderer as well. |
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Should really dive deeper and update the measurements for final results...