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by logdahl 391 days ago
Yeah, I use LODs already but as you say, even my lowest lod far away is too many vertices. Imposter rendering seems very interesting but also completely bonkers (viewing angle, lighting)!
2 comments

I've not sat down and watched this yet, but you might appreciate it. https://www.youtube.com/watch?v=DZfhbMc9w0Q Apparently Doom: The Dark Ages switched to Visibility Buffer rendering. Likely because it reduces issues with quad utilization. http://filmicworlds.com/blog/visibility-buffer-rendering-wit...
have you considered using meshlets technique like Unreal Engine Nanite or Assassin's Creed? It could potentially open the door for better culling and more effective depth prepass.
Absolutely! I think this would likely be the next step.