Alternate type of technique for Gauss field convergance of attack, decay, sustain, release (ADSR) in layered Lewis Carrol Quadron space? (simplified to static/frozen version of sonic levitation)
?? 3d snap shot of Meh (multi 2.71828 huygens[-2][-1]).
Unless gravity of situation is to much, then (S)urreal[0].(a)nimated.(T)uring[1] (t)ests / (a)nimated (C)omplex-number (T)uring (t)ests might be the way to go. aka Don't have to worry about bricking things[2] because of limited data and need to apply a t-test[3]. May need metaheuristics to analyze.
To much 9.81 might result in visual wrinkles[4] and IRL mov obscuator[5]
-------
Alternate type of technique for Gauss field convergance of attack, decay, sustain, release (ADSR) in layered Lewis Carrol Quadron space? (simplified to static/frozen version of sonic levitation)