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by ipaddr
404 days ago
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Good, that's the way it was until the splitting of roles for commodification. A programmer is more like the Renaissance man who makes it a goal to do everything from different disciplines than a drone who has been trained to do one thing and can only be trusted to do one thing. |
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just think of your favorite video game character in 2000 and then one in the 2020's and consider how much tech is needed to render, animate, light, and conceptualize it. in 2000 this was all done by maybe one artist and one gamedev, probably making a character with some hundreds of polys at best. now that artist has a pipeline of riggers, material artists, animators, and concept artists, while that single dev became a graphics programmer, gameplay programmer, tech artist, and build engineer.