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by johnnyanmac
407 days ago
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It's not commodification, it's acknoledging that tech got exponentially more complex over the decades. just think of your favorite video game character in 2000 and then one in the 2020's and consider how much tech is needed to render, animate, light, and conceptualize it. in 2000 this was all done by maybe one artist and one gamedev, probably making a character with some hundreds of polys at best. now that artist has a pipeline of riggers, material artists, animators, and concept artists, while that single dev became a graphics programmer, gameplay programmer, tech artist, and build engineer. |
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It's like moving from custom built cars to the assembly line where someone's job is putting in one screw. I understand it's cheaper/faster because you can hire anyone unskilled for cheap but cars were all suppose to be identical. Software should be unique (if not just copy the last thing built) but I guess when it comes to major games things are more of factory throwing millions of pixels of characters at existing game engines while copying gameplay of successful games. That's why games are shovelware these days like a netflix original.